Coach is full of educationally sound, fun and interactive activities that focus on the most fundamental skill needed in school: reading. The program makes learning hingad and basic reading skills in a truly enjoyable experience. Children to adults who are struggling with reading, will enjoy the huge variety of reading lessons, activities and games that make up


You can take a placement test to ensure they are working at a level that matches your reading ability. The program is also excellent for older children who need more practice to increase their reading speed.  also develops key skills in letters, spelling, vowels and Tajweed.

Core beliefs that guide our vision

Our future depends on helping the next generation learn how to learn. believes that all students can exceed their own and others’ expectations. With the right learning environment, one adapted to each child’s unique skills and needs, we can help millions of students achieve this vision. Learning’s Vision for the Future of Learning

Every student can excel in reading, no matter where they start, where they live, or who they are. And every teacher, principal, and parent wants the children in their care to realize this potential. Yet every child must be challenged, encouraged, and engaged in their own way.

At Learning, we’ve developed the adaptive learning technology that can change the paradigm of learning, by integrating individualized instruction with continuous embedded assessment, and with a rigorous curriculum presented in an engaging, motivating way. The adaptive learning platform is the only product that has the power to deliver millions of different learning paths, each one tailored to a student’s specific learning needs and level of comprehension. The result is an effective, engaging, and highly individualized learning environment for every student.

  1. Serve as a personal tutor to the student
  2. Adapt the sequencing of the curriculum and associated learning experiences
  3. Individualize the pace of learning
  4. Regulate cognitive load for the student
  5. Engage students in learning through gaming